Fantasy Adventure

How to play ▾
Three things happen here: you take a quest, you travel to the place, and you fight what lives there. Clear lesser monsters on the road (starting at 2, and increasing by 1 every 10 levels; facing minion squads of 1–2 per encounter at 5+ minions, and 3+ per encounter at 8+ minions), then the boss named in the HUD. When the boss falls, you survey the defeated quarry, take a moment for any companion lost along the road, and make the journey back to town to report your success to the quest giver. You then choose one reward: an upgraded weapon or an upgraded magic power, or you may decline to keep your current gear. You only carry one of each. Weapons do not grow with your level; a better blade only comes from quest choices. After the payout you say goodbye, take a carriage out of that town, and wake in a new village for the next hunt. If a companion falls, you remember them for the rest of that hunt — no one new joins until the hunt is over.
You carry 5 health potions and 5 magic charges. Drink a potion any time — while travelling, or mid-fight (in a fight it costs your turn, so the monster still swings). Potions restore 60–80% of your maximum health, scaling with your level. Cast uses a charge and never misses. Camping restores health through rest and hearty meals, but does not replenish health potions or magic charges; they only refill when returning to town after completing a quest or fleeing.
Every new game rolls a township of Zarcania, your starting weapon, and one weak magic trick, so no two runs open the same way. After a hunt is paid you travel to another township on the same continent.
Open Save / load progress under the message box for a code that stores your adventurer. Paste a code back there and press Load to restore that run — it works after a reset, on another browser, or on another device.
The story is written by the dungeon master. Hits, health, and inventory are rolled on this page. Level 1 starts at 50% hit chance and gains 1% per level. Your max HP also rises each level; monster HP scales with you.
Adventurer Hunter
Health 20 / 20
Level 1
Potions 5 / 5
Hit chance 50%
Location
—
Quest None
Weapon —
Magic —
Boss None
Minions slain —
Companion
None
Scenes from the Chatflow · combat on this page
Save / load progress

If you want to save your progress in this game, copy this code to your clipboard and keep it somewhere safe. To return to a saved adventurer, paste its code into the box and press Load — your stats come back and the story picks up where you left off.

Map of Zarcania

Map of Zarcania showing its seven regions, townships, and landmarks.